Herokin

Forge a hero.
Own the only one.

Herokin heroes are pixel adventurers built from a body, a face, hair, a class, a weapon and armour, and minted on Robinhood Chain. Each combination can exist once. If someone already forged your hero, change something and it's yours.

01

Build

Pick a body, skin, hair and colour, a class, a weapon and five pieces of armour in seven metals. The hero walks and turns as you build.

02

Check it's free

The forge asks the contract whether that exact look and gear is taken. Two heroes can share a sword, but never everything.

03

Mint

One transaction, 0.0003 ETH. The traits are stored on chain; the picture is drawn from them, on any marketplace.

No twins. Ever.

The contract keeps a fingerprint of every look and gear combination. Minting a copy reverts. Restyling your hero frees its old combination for someone else, and costs 0.0001 ETH.

Already mintedexample hero
Your copysame look, same gear

Millions of heroes, 4,663 slots.

Supply is capped at 4,663 heroes. The trait space is huge, so finding your own hero is easy; keeping it unique is the contract's job.

2bodies
4 × 11 × 6skins, hairstyles, hair colours
4classes
5weapons, each in 5 metals
7metals for helm, armour, boots, shield
0.0003 ETHto mint a hero
0.0001 ETHto restyle one you own
0 / 4,663heroes forged

Questions.

Where does the picture come from?

The contract stores two numbers per hero: the look and the gear. Herokin's server draws the image from them, so the art always matches what's on chain.

Can I change my hero later?

Yes. Restyle any trait for 0.0001 ETH, as long as the new combination is free. Your hero keeps its number.

Are these the Hollowmere characters?

They use the same open pixel-art sprites (the Liberated Pixel Cup set), so they look at home on the island.

Where do mint fees go?

To the Herokin treasury. The contract can't move anyone's heroes; the owner can only point metadata at a new host and sweep fees.